Thursday, October 27, 2011

Another great piece on audio from Gamasutra

Team Audio Relies On You To Let Us Know

Great, if pedantic, list.  I'd say it's worth reading just so other departments know what kind of flow-on effects their asset use and changes have for sound.  VFX especially.  One of my worst nightmares was on a game where the big, massive, damage-dealing steam bursts and fires were then later used in miniature by the hundreds as set dressing.

Very amusing writing style, besides.

On the personal front, I finished up my contract with KMM Interactive Entertainment a week or so ago and have moved back into liquid asset phase.  It's a lousy time of year to be fishing around for studio work, so I'll be looking into some freelancing in the short term.  It would be nice to stay in Australia, but with the state of local industry I've been brushing up on my Japanese and French (for Japan, France, or Canada) and sorting out that American passport too.

Hopefully I'll be able to use the time to do some more field recording as well!  And maybe brush up on some neglected skills.  And do some work on my own indie game projects.  And maybe finally play some of the games I haven't had the time for in recent months.  ...There's never enough hours in the day!

Wednesday, October 5, 2011

That awful sound a starving buffer makes

I know this was merely meant to be a parody from Dorkly.com, but this is extra funny for all those soundies who've ever had an NDEV kit crash on them while wearing headphones with the volume cranked high.