Happy Feet 2 (the videogame) has been out for a while now. It was the first project I ever tackled completely solo (from a sound design point of view of course). For a budget game
in the openly reviled sector of kid's licensed games, it has reviewed
decently, although considering the last time I checked most of those reviews
seemed to be in foreign languages it's hard to tell for sure.
I had planned to make a big blog post about the challenges involved with
mixing a rhythm game with an adventure game, or the rationale behind some of
the design decisions, some of the localisation challenges, or even a post-mortem
on all the things I'd wished I'd done differently with fresh ears and a little
bit more distance and wisdom (and more than a few facepalming moments). Now
that I've reached this point, however, this picture is all that comes to mind:
I hope I never have to use maths to sync sounds to an animation ever again.